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This Thursday, we’re releasing Dicey Dungeons Reunion, a huge DLC that’s been in the works for about a year, which follows our big walking dice back into the Dungeons for six final episodes. Hey! So, it’s almost three years since Dicey Dungeons came out. Hopefully I’ll have more to say about that here in the next few months! I’m excited about working on some smaller things for a while! Maybe I’ll make a few little jam games, learn some new skills, slowly figure out what’s next. It’s time for me to start thinking about making some new stuff.
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I’ve got a couple of small Dicey related things in the pipeline, which I’ll have news about soon – and I think it goes without saying that I’ll continue to keep Dicey Dungeons running smoothly everywhere it’s available (the 2.1 patch just went up on mobile, in fact!) – but yeah, Reunion is the last content update we’re planning. So with the mobile ports and Reunion out, I’m slowly starting to think about what’s next. Maybe I just need to start blogging more instead, like I keep saying I’m going to! I enjoy doing this sort of thing, but, uh, maybe twitter is not a good place for it? I can’t help but feel like I’m annoying people, like I’m interrupting other people’s conversations to talk about myself, or something like that. I’ll link them here for future posterity: With the DLC out in the world, I found I had a lot of things I wanted to say about the various episodes, while it was still all fresh in my mind – so I wrote some twitter threads! One for each character. (The start of Retromation’s great series about the DLC) Welcome back! Reunion’s been out in the world for many many weeks now, so I thought it was a good time to check in! Thank you so much to everyone who played it, everyone who streamed it, everyone who watched it being played – I couldn’t be happier with how it’s gone down. Please enjoy these weird early development screenshots from the game, which I enjoyed rediscovering! Super Hexagon is actually still being worked on, with updates coming to keep it running well on modern hardware – so making the source available is a bit messy right now.
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I released VVVVVV’s source code on its 10 year anniversary a few years ago, a lot of people have been asking me if I’d do the same for Super Hexagon, and… maybe? I do like the idea! But not today. I would never have imagined that anyone would still be playing it 10 years on. I didn’t expect any kind of reaction to it, let alone the one it got. It was a game that just sort of came along, while I was working on something else, a game I very much made for myself, tuned to my own reflexes.
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I still don’t really know how to think about Super Hexagon, sometimes. I don’t have any big plans today, sorry – but I wanted to mark the occasion here. So, hey! Today is the 10th anniversary of Super Hexagon’s original release.